Layers of Ash: An Interactive Wildfire Experience


Layers of Ash: An Interactive Wildfire Experience

Overview

Layers of Ash: An Interactive Wildfire Experience is an interactive and educational art installation that visualizes the causes, impacts, and dynamics of wildfires. By combining a layered physical model with data analysis and storytelling, the project aims to raise awareness of wildfire risks. The installation integrates:

  • Transparent acrylic boards displaying environmental factors.
  • A topographic map designed as a puzzle for audience interaction.
  • Dynamic LED lights to simulate fire spread.
  • Audio explanations and real-world data driving the visualization.

This project merges art, technology, and environmental education into a compelling interactive experience.

Why

At its core, the project uses a layered design to represent the interconnected factors driving wildfire behavior, such as:

  • Vegetation
  • Humidity
  • Wind patterns

By engaging audiences with interactive elements like removable puzzle pieces, dynamic LED lights, and audio narration, the installation transforms abstract data into an accessible and tangible experience.

The significance of this project lies in its ability to merge art and science, creating a space where audiences can explore critical environmental issues in an engaging and thought-provoking way. Wildfires are a growing global concern, particularly in regions like Southern California. By visualizing the factors contributing to wildfire risks, Layers of Ash not only educates but also fosters a deeper connection to the environment and highlights the importance of preventative action.

Exhibition

Overall installation

Overall look

Detail 1 Detail 2 Detail 3

Details

Explanation

Explanation

Video demonstration

Timeline

Winter Timeline

  • Week 2: Complete the proposal and share the idea with the course. Collect feedback from classmates and improve the ideation.
  • Weeks 3-4: Research historical wildfire data and design the acrylic layers and puzzle map using Rhino.
  • Week 5: Midterm - Laser-cut the layers and print the 3D models.
  • Weeks 7-9: Assemble the components and start coding the Arduino UNO.
  • Week 9: Final - Present the intermediate work to the class.

Spring Timeline

  • Week 11: Order sensors, LED lights, and buzzers.
  • Weeks 12-14: Run the Arduino code and make electronic components work (sensor input triggers the LEDs and buzzer).
  • Week 15: Midterm crit - The code and the map model are well-prepared to be combined. Present to the class.
  • Weeks 16-17: Assemble everything, debug, and conduct user testing.
  • Weeks 17-18: Final code and setup revisions based on user testing.
  • Week 19: Final 160B - Present the finished piece in crit.
  • Week 20: Gallery install and exhibition.

Contact

For more information, feel free to reach out: